Event Start


February 10, 2017
Full paper deadline extended.
January 10, 2017
Tutorial information updated.
December 20, 2016
Workshop added to the website.
November 23, 2016
Call for Papers and committee added to the website.
July 1, 2016
The Computer Graphics International 2017 website has been launched.

Welcome to CGI'17

Computer Graphics International is one of the oldest international annual conferences in Computer Graphics and one of the most important ones worldwide, founded by the Computer Graphics Society (CGS). It is a yearly meeting where academics present their latest algorithms, models and technologies, and explore new trends and ideas on various computer graphics topics. Since 1983 it has been held in numerous different cities worldwide including Geneva, Tokyo, Sydney, Boston, Singapore and many different countries in Europe, Asia, Australia and North & South America.

CGI'17, the 34th annual conference will take place on June 27th – June 30th 2017 in Yokohama, Japan. The conference is organized by the Computer Graphics Society (CGS) and hosted by Faculty of Science and Engineering, Keio University, in cooperation with ACM-SIGGRAPH and Eurographics.


TetraMan is a virtual human with a fully volumetric mesh.

Event Location

4-10-6 Hiyoshi, Kohoku-ku, Yokohama, Kanagawa 223-8521,
Phone/FAX: +81-45-566-1752
Contact: cgi2017@fj.ics.keio.ac.jp

Venue: Keio University, Hiyoshi Campus, Yokohama

From Narita Airport:
  • By airport limousine: 100 minutes for Yokohama City Terminal
  • By JS Narita Express: 90 minutes for Yokohama Main Station
From Haneda Airport:
  • By Monorail and local lines: 40 minutes
From JR Yokohama Main Station: 12 minutes by local lines
From JR Shibuya station: 20 minutes by local lines

Hiyoshi Campus In front of Hiyoshi Station (3 minutes on foot)

Important Dates

Full Papers Abstract Deadline Paper Deadline Paper Notification Camera-Ready
February 13, 2017
February 20, 2017
March 27, 2017 April 10, 2017
Short Papers & Posters Paper Deadline Paper Notification Camera-Ready
April 10, 2017 May 8, 2017 May 22, 2017
All deadline dates are UTC times.


  • Tutorials & Workshops: June 27, 2017
  • Conference: June 28–30, 2017

Call for Papers

The scientific program of the conference will include full papers, short papers and posters. The accepted full papers will be published in the Visual Computer Journal (impact factor 1.06) by Springer-Verlag. The accepted short papers will be included in the conference proceedings to be published as part of International Conference Proceedings Series and will be available online from the ACM Digital Library. Authors of the highest-ranked short papers will be invited to submit an extended version of their work to the Visual Computer; these papers will follow a fast track review process. The accepted posters will be included in the conference USB.

We invite original contributions that advance the state-of-the-art in topics related to:

  • 3D Printing
  • 3D Reconstruction
  • Affective Computing
  • Big Data Visualization
  • City Modeling
  • Computational Fabrication
  • Computational Geometry
  • Computational Photography
  • Computer Animation
  • Computer Vision for Computer Graphics and HCI
  • Crowd Simulation
  • Data Compression for Graphics
  • Deep Learning for Graphics
  • Geometric Algebra Computing
  • Geometric Algebra for Graphics
  • Geometric Processing
  • Geometric Modeling
  • Global Illumination
  • Human-Computer Interaction
  • Human Modeling 
  • Image and Video Processing
  • Image-based Rendering
  • Information Visualization
  • Interactive Graphics
  • Medical Imaging
  • Meshing and Remeshing
  • Non-photorealistic Rendering
  • Physically Based Modeling
  • Point-based Graphics
  • Rendering Techniques
  • Saliency Methods
  • Scientific Visualization
  • Shape Analysis and Image Retrieval
  • Shape and Surface Modeling
  • Shape Matching
  • Sketch-based Modeling
  • Solid Modeling
  • Stylized Rendering
  • Textures
  • Virtual and Augmented Reality
  • Visual Analytics
  • Virtual Geographical Environments
  • Volume Rendering
  • Web Graphics

For Authors


For all accepted full and short papers, at least one author must pay a full conference registration (no student discount is applied). At least one author must present the paper orally at the conference. The accepted posters will be exhibited in the conference area throughout the conference week. Following fast poster forward, the authors will be invited to present their work at an interactive poster session.

Student registration is allowed for posters.

Please submit your paper via EasyChair.

You may include supporting materials (either in PDF or zip file) as part of your submission. Please note that there is a maximum file size of 30 MB per submission. For materials that exceed 30 MB (e.g. like accompanying videos), please provide (anonymous) links in a single PDF file.

Full papers (up to 10 pages including figures): A template for the full paper submission is available for Microsoft Word and Latex.

Short papers (4~6 pages including figures): A template for the short papers is provided here by ACM ICPS. Please use ACM_SigConf (Word) or Sample-sigconf.tex (LaTeX).

Poster abstracts (up to 2 pages including figures): Please use the ACM ICPS template. Please use ACM_SigConf (Word) or Sample-sigconf.tex (LaTeX).

All papers submitted to CGI'17 will be checked for plagiarism including self-plagiarism. If a paper is found to fall in the category of plagiarism, the paper will be automatically rejected. Note that the review process is double blind, which requires the paper and all supplemental materials to be anonymous. Ensure that self-referencing is anonymous (refer to your full name rather than "I" or "we"). Avoid providing information that may identify the authors in the acknowledgements (e.g. co-workers and grant IDs) and in the supplemental material (e.g. titles in the movies, or attached papers). Avoid providing links to websites that identify the authors. Violation of any of these guidelines will lead to rejection without review.

Empowering Novel Geometric Algebra for Graphics & Engineering Workshop

Call for papers

Since ACM SIGGRAPH 2001 and 2003 conferences, there has been limited attention on the benefits of employing W. K. Clifford's geometric algebras (GA) in solving computer graphics and vision problems. In the meantime, the geometric algebra community focused on GA applications and greatly advanced it as an adequate and viable computing technology. The CGI’16 “Geometric Algebra in Computer Science and Engineering Workshop” began to bridge that gap.

Under the auspices of CGI’17, ENGAGE (Empowering Novel Geometric Algebra for Graphics & Engineering) (new workshop name 2017) on Tuesday, 27th June 2017 in Yokohama, Japan, will again engage in a novel multi-disciplinary approach from mathematics, to computer graphics, computer vision and general computer science fields where GA has strong potential to provide novel answers to existing mathematical problems.

GA is in a particularly well suited position to allow cross-disciplinary solutions in software engineering as it provides an intuitive and insightful common denominator across mathematical disciplines that have often advanced and specialized for specific application purposes; the use and knowledge of GA encourages us to overcome distinct, seemingly incompatible paths by providing a shareable mathematical base again. For example, we expect geometric algebra based contributions to GIS research, data modelling & data structures, adaptive & parallel computing, remote sensing data analysis, UAV target location and other domains.

Workshop's call for papers as PDF

We invite original contributors in the form of full and short papers, that advance the state-of-the-art of the application of geometric algebra as well as of its computing technology in topics related, but not limited to:

  • Full application of the conformal model to object description, modeling, deformations, registration, manipulation, interaction, tracking, camera system, visibility
  • Feature Detection & Data Analysis
  • LIDAR and Point Cloud Algorithms
  • Data Models, Cross-Disciplinary Data Description, Software Interoperability
  • Scientific & Information Visualization
  • Computer graphics rendering
  • Computer animation and simulation
  • Augmented and Virtual Reality
  • Application of Clifford analysis to lighting schemes
  • Application of Clifford Fourier transforms and Clifford wavelets to 2D and 3D images, including color images
  • Higher dimensional geometric algebras
  • GA computing
  • GA integrations in programming languages
  • GA hardware implementations
  • Geographic Information Systems
  • Other engineering/applied science applications using GA, like robotics applications, graph computing etc.

Accepted full length ENGAGE papers will be published in Mathematical Methods in the Applied Sciences (MMA), published by John Wiley & Sons, and will be orally presented at the conference. See also the “Author Guidelines” at MMA. Online submission opens Jan. 1st 2017 at https://mc.manuscriptcentral.com/mma. At the time of submission, authors must indicate the Special Issue “Engage (Staples)”.

All authors of accepted short ENGAGE papers will be invited either to an oral presentation or to a poster presentation. The accepted CGI’17 ENGAGE short papers will be published by the ACM Digital Library within its International Conference Proceedings Series. For author instructions please refer to CGI's "for authors" section. When submitting a short paper via EasyChair please choose the track "ENGAGE"!

After the workshop, extended versions of the highest ranked short papers of the workshop proceedings will be invited for publication in Mathematical Methods in the Applied Sciences (MMA), published by John Wiley & Sons.

Full Papers: (10-15 pages, use attached MMA latex style file latex_class_files.htm)

  • Abstract submission (ca. 200 words): Feb. 6th 2017 to sstaple@siue.edu
  • Paper submission: Feb. 13th 2017
  • Paper notification: Mar. 20th 2017
  • Camera ready papers due: Apr. 10th 2017
See “Author Guidelines” at MMA. At the time of submission, authors must indicate the Special Issue “Engage (Staples)”.

Short Papers: (same as the CGI’17 short papers, 4-6 pages length, ACM DL format sigconf)

  • Short Paper submission: Apr. 10th 2017
  • Short Paper notification: May 8th 2017
  • Camera ready papers due: May. 22th 2017

For further information, please turn directly to the ENGAGE Workshop organizers: Andreas Aristidou (a.m.aristidou@gmail.com), Dietmar Hildenbrand (dietmar.hildenbrand@gmail.com), Eckhard Hitzer (hitzer@icu.ac.jp), G. Stacey Staples (sstaple@siue.edu), Werner Benger, Olav Egeland, George Papagiannakis, Kanta Tachibana, Yu Zhaoyuan.


Frontiers of Image Processing and Computer Graphics by Deep Learning

Hiroshi Ishikawa

Hiroshi Ishikawa

Department of Computer Science and Engineering

Waseda University

Satoshi Iizuka

Satoshi Iizuka

Department of Computer Science and Engineering

Waseda University

Edgar Simo-Serra

Edgar Simo-Serra

Department of Computer Science and Engineering

Waseda University

In this tutorial, we first review the basics of the convolutional neural network models and how to train them. Then we illustrate how they are used to process images, using several research examples. We further review the latest research advances and trends in the art of processing and generating images using deep learning and discuss the challenges in deploying these methods in practice.

Machine Learning for Image and Video Processing in Social Data Analysis

Marina L. Gavrilova

Marina L. Gavrilova


University of Calgary

The area of big data analytics and image and video processing, without a doubt, is one of the most dynamic areas of interest, which recently has displayed a gamut of broader links to other fields of sciences. Among those are biometric security, visualization, robotics, computer graphics, multidimensional data analysis, artificial intelligence, learning, data fusion and data synthesis. The topic of this tutorial is state-of-the-art machine learning methods, including multi-modal data fusion, fuzzy logic and neural networks applied to data collected from on-line and off-line resources, in a form of images or videos. The rapid development of massive databases and image processing techniques has led over the past ten years to the significant spur in data analytics research and relevant industrial product development. Typical applications aside from cybersecurity include education, e-commerce, banking, virtual reality and games. Recently, this research has been carried over to the area of social data mining and human behavioral modeling. User identification based on a combination of visual features, aesthetic preferences, social networks, online activities, communication style and connectivity, as well as linguistic pattern analysis are emerging directions discussed in this tutorial.

Mixed Reality and Gamification for cultural heritage and virtual museums

Marinos Ioannides

Marinos Ioannides

Cyprus University of Technology

Limassol, Cyprus

Daniel Thalmann

Daniel Thalmann

Swiss Federal Institute of Technology in Lausanne, Switzerland

Nanyang Technological University, Singapore

George Papagiannakis

George Papagiannakis

University of Crete & FORTH

Heraklion, Greece

There is a tremendous interest among researchers and creative industries professionals for the development of virtual, augmented reality and gamification technologies for cultural heritage. To date the major applications of these technologies, include photogrammetric modelling, artifact-whole heritage site digitization, museum guides and a wide range of virtual museum applications. Very recently there has been a renewed rapid proliferation in virtual (VR) and augmented reality (AR) –together termed Mixed Reality (MR)-, due to the renaissance in MR hardware (such as Oculus Rift, Google Cardboard etc.) and respective intensive commitment from the ICT industrial sector (Google, Microsoft, Sony, Facebook etc.) that propels this field dramatically, by instilling ‘Presence’ (feeling of being and doing there in the virtual or augmented world). To aid in this direction the recent advances in gamification (employment of game design elements in non-game contexts and activities) have been placed in the central focus of the creative industries, resulting in a new breed of smart education and heritage applications. Many recent studies have identified the benefits of employing Mixed Reality in these applications by further fusing it with gamification principles.

This tutorial offers an insightful introduction to the theories, development and applications of latest advances of the enabling technologies of VR/AR and gamified interaction in cultural as well as literature theories and reconstruction techniques for cultural heritage and virtual museums.

The 2017 Team

Nadia Magnenat-Thalmann

Nadia Magnenat-Thalmann

NTU, Singapore & MIRALab, Switzerland

Honorary Chair

Issei Fujishiro

Issei Fujishiro

Keio University, Japan

Conference Chair

Xiaoyang Mao

Xiaoyang Mao

The University of Yamanashi, Japan

Program Co-Chair

Daniel Thalmann

Daniel Thalmann

NTU, Singapore & EPFL IC-DO, Switzerland

Program Co-Chair

Marina Gavrilova

Marina Gavrilova

University of Calgary, Canada

Program Co-Chair

Masahiro Toyoura

Masahiro Toyoura

The University of Yamanashi, Japan

Publication Chair

Committee Members

  • Norman Badler : University of Pennsylvania
  • Selim Balcısoy : Sabancı University
  • Loïc Barthe : Université Paul Sabatier
  • Jan Bender : RWTH Aachen University
  • Bedrich Benes : Purdue University
  • Kadi Bouatouch : IRISA
  • Stefan Bruckner : University of Bergen
  • Tolga Capin : Bilkent University
  • Raphaëlle Chaine : LIRIS, University of Lyon
  • Parag Chaudhuri : Indian Institute of Technology Bombay
  • Frédéric Cordier : Université de Haute-Alsace
  • Darren Cosker : University of Bath
  • Zhigang Deng : University of Houston
  • Yoshinori Dobashi : Hokkaido University
  • Parris Egbert : Brigham Young University
  • Patros Faloutsos : York University
  • Jieqing Feng : Zhejiang University
  • Ioannis Fudos : University of Ioannina
  • Enrico Gobbetti : CRS4 Visual Computing
  • Laurent Grisoni : University of Lille 1
  • Roberto Grosso : Friedrich-Alexander-Universität Erlangen-Nürnberg
  • Stefan Guthe : TU Darmstadt
  • Atsushi Hashimoto : Kyoto University
  • Eckhard Hitzer : International Christian University
  • Kei Iwasaki : Wakayama Universisty
  • Xiaogang Jin : Zhejiang University
  • Panagiotis Kaklis : National Technical University of Athens
  • Prem Kalra : IIT Delhi
  • Takashi Kanai : The University of Tokyo
  • Yoshihiro Kanamori : University of Tsukuba
  • Asako Kanezaki : National Institute of Advanced Industrial Science and Technology
  • Hyungseok Kim : Konkuk University
  • Jinman Kim : University of Sydney
  • Stefanos Kolias: National Technical University of Athens
  • Hiroyuki Kubo : Nara Institute of Science and Technology
  • Arjan Kuijper : Fraunhofer IGD & TU Darmstadt
  • Shigeru Kuriyama : Toyohashi University of Technology
  • Tsz-Ho Kwok : Concordia University
  • Ligang Liu : University of Science and Technology of China
  • Kentarou Ohbuchi : University of Yamanashi
  • Makoto Okabe : Shizuoka University
  • Jianyuan Min : Google
  • Jun Mitani : University of Tsukuba
  • Kazunori Miyata : JAIST
  • Shinji Mizuno : Aichi Institute of Technology
  • Shigeo Morishima : Waseda University
  • Michela Mortara : CNR imati
  • Sudhir Mudur : Concordia University
  • Heinrich Mueller : University of Dortmund
  • Soraia Musse : Pontifícia Universidade Católica do Rio Grande do Sul
  • Junyong Noh : KAIST
  • Masaki Oshita : Kyushu Institute of Technology
  • George Papagiannakis : University of Crete & FORTH
  • Alexander Pasko : The National Centre for Computer Animation, Bournemouth University
  • Giuseppe Patanè : CNR-IMATI
  • Petros Patias: Aristotle University of Thessaloniki
  • Gustavo A. Patow : Universitat de Girona
  • Konrad Polthier : FU Berlin
  • Nicolas Pronost : University of Lyon
  • Holly Rushmeier : Yale University
  • Filip Sadlo : Heidelberg University
  • Suguru Saito : Tokyo Insitute of Technoloy
  • Kaisei Sakurai : UEI Research
  • Nickolas S. Sapidis : University of Western Macedonia
  • Hyewon Seo : ICube, Université de Strasbourg, CNRS
  • Ari Shapiro: University of Southern California
  • Jianbing Shen : Beijing Institute of Technology
  • Mikio Shinya : Toho University
  • Alexei Sourin : Nanyang Technological University
  • Olga Sourina : Nanyang Technological University
  • Beatriz Sousa-Santos : Universidade de Aveiro/IEETA
  • Hanqiu Sun : The Chinese University of Hong Kong
  • Matthias Teschner : University of Freiburg
  • Marcelo Walter : UFRGS
  • Charlie C. L. Wang : Delft University of Technology
  • Franz-Erich Wolter : Leibniz Universität Hannover
  • Tien-Tsin Wong : CUHK
  • Enhua Wu : University of Macau & ISCAS
  • Jun Wu : Delft University of Technology
  • Zhongke Wu : Beijing Normal University
  • Ning Xie : University of Electronic Science and Technology of China
  • Jiayi Xu : Hanzhou Dianzi University
  • Tatsuya Yatagawa : Waseda University
  • Norimasa Yoshihida : Nihon University
  • Lihua You : Bournemouth University
  • Yonghao Yue : The University of Tokyo
  • Zerrin Yumak : Utrecht University
  • Xenophon Zabulis : FORTH
  • Jianmin Zheng : Nanyang Technological University



"Reconstructing Reality: From Physical World to Virtual Environments"

by Professor Ming C. Lin

Department of Computer Science
University of North Carolina at Chapel Hill

With increasing availability of data in various forms from images, audio, video, 3D models, motion capture, simulation results, to satellite imagery, representative samples of the various phenomena constituting the world around us bring new opportunities and research challenges. Such availability of data has led to recent advances in data-driven modeling. However, most of the existing example-based synthesis methods offer empirical models and data reconstruction that may not provide an insightful understanding of the underlying process or may be limited to a subset of observations.

In this talk, I present recent advances that integrate classical model-based methods and statistical learning techniques to tackle challenging problems that have not been previously addressed. These include flow reconstruction for traffic visualization, learning heterogeneous crowd behaviors from video, simultaneous estimation of deformation and elasticity parameters from images and video, and example-based multimodal display for VR systems. These approaches offer new insights for understanding complex collective behaviors, developing better models for complex dynamical systems from captured data, delivering more effective medical diagnosis and treatment, as well as cyber-manufacturing of customized apparel. I conclude by discussing some possible future directions and challenges.


Ming C. Lin is currently John R. & Louise S. Parker Distinguished Professor of Computer Science at the University of North Carolina (UNC), Chapel Hill. She was also an honorary Chair Professor (Yangtze Scholar) at Tsinghua University in China from 2013-2015. She obtained her B.S., M.S., and Ph.D. in Electrical Engineering and Computer Science from the University of California, Berkeley. She received several honors and awards, including the NSF Young Faculty Career Award in 1995, Honda Research Initiation Award in 1997, UNC/IBM Junior Faculty Development Award in 1999, UNC Hettleman Award for Scholarly Achievements in 2003, Beverly W. Long Distinguished Professorship 2007-2010, Carolina Women’s Center Faculty Scholar in 2008, UNC WOWS Scholar 2009-2011, IEEE VGTC Virtual Reality Technical Achievement Award in 2010, and several best paper awards at international conferences. She is a Fellow of ACM and IEEE.

Her research interests include physically-based modeling, virtual environments, sound rendering, haptics, robotics, and geometric computing. She has (co-)authored more than 250 refereed publications in these areas and co-edited/authored four books. She has served on hundreds of program committees of leading conferences and co-chaired dozens of international conferences and workshops. She is currently a member of IEEE Computer Society (CS) Board of Governors, a member of Computing Research Association-Women (CRA-W) Board of Directors, the Chair of 2015 IEEE CS Transactions Operations Committee and a member of 2015 Executive Committee of IEEE CS Publications Board. She is a former Editor-in-Chief of IEEE Transactions on Visualization and Computer Graphics (2011-2014) and a member of several editorial boards. She also has served on several steering committees and advisory boards of international conferences, as well as government and industrial technical advisory committees.


"Studies on humanlike robots"

by Professor Hiroshi Ishiguro

Professor of Osaka University
Visiting Director of ATR Hiroshi Ishiguro Laboratories

We, humans, have innate brain function to recognize humans. Therefore, very humanlike robots, androids, can be ideal information media for human-robot/computer interaction.

The speaker has developed various types of interactive robots and androids.

Geminoid that is a teleoperated android of an existing person can transmit the presence of the operator to the distant place. The operator recognizes the android body as his/her own body after talking with someone through the geminoid and has virtual feeling to be touched when someone touches to the geminoid.

However, the geminoid is not the ideal medium for everybody. For example, elderly people often hesitate to talk with adult humans and the adult androids. A question is what the ideal medium for everybody is. In order to investigate it, the speaker proposes the minimum design of interactive humanoids. It is called Telenoid. The geminoid is the perfect copy of an existing person and it is the maximum design of interactive humanoids. On the other hand, the minimum design looks like a human but we cannot judge the age and gender. Elderly people like to talk with the Telenoid very much. In this talk, the speaker discusses the design principles for the robots and their effects to conversations with humans.


Hiroshi Ishiguro (M’) received a D.Eng. in systems engineering from Osaka University, Japan in 1991.

He is currently Professor of Department of Systems Innovation in the Graduate School of Engineering Science at Osaka University (2009-), Distinguished Professor of Osaka University (2013-) and visiting Director (2014-) of Hiroshi Ishiguro Laboratories at the Advanced Telecommunications Research Institute and an ATR fellow.

His research interests include distributed sensor systems, interactive robotics, and android science. He has published more than 300 papers in major journals and conferences, such as Robotics Research and IEEE PAMI. On the other hand, he has developed many humanoids and androids, called Robovie, Repliee, Geminoid, Telenoid, and Elfoid. These robots have been reported many times by major media, such as Discovery channel, NHK, and BBC. He has also received the best humanoid award four times in RoboCup. In 2011, he won the Osaka Cultural Award presented by the Osaka Prefectural Government and the Osaka City Government for his great contribution to the advancement of culture in Osaka. In 2015, he received the Prize for Science and Technology (Research Category) by the Minister of Education, Culture, Sports, Science and Technology (MEXT).

He was also awarded the Sheikh Mohammed Bin Rashid Al Maktoum Knowledge Award in Dubai in 2015.


"Digital Avatars for All: Interactive Face and Hair"

by Professor Kun Zhou

Professor of Zhejiang University

Although realistic face/hair modeling and animation technologies have been widely employed in computer generated movies, it remains challenging to deploy them in consumer-level applications such as computer games, social networks and other interactive applications. The main difficulties come from the requirement of special equipment, sensitivity to daily environments, laborious manual work and high computational costs. In this talk, I will introduce our recent work on realistic face/hair modeling and animation, targeting at interactive applications and ordinary users. In particular, I will describe fully automatic approaches to real-time facial tracking and animation with a single web camera, methods for modeling hairs from images, and real-time algorithms for realistic hair simulation.


Kun Zhou is a Cheung Kong Professor and the Director of the State Key Lab of CAD&CG at Zhejiang University. Earlier, he was a Lead Researcher of the Internet Graphics Group at Microsoft Research Asia. He received his BS and PhD degrees from Zhejiang University in 1997 and 2002, respectively. His research interests include geometry processing, photorealistic rendering, computer animation and GPU parallel computing. He was/is an associate editor of ACM Transactions on Graphics and The Visual Computer, and serves on the editorial advisory board of IEEE Spectrum. He is a Fellow of IEEE.


Empowering Novel Geometric Algebra for Graphics & Engineering Workshop (all day)

Tutorial: Frontiers of Image Processing and Computer Graphics by Deep Learning (Afternoon)

We will inform you of the schedule for day 2 as soon as possible.

Banquet cruise in Tokyo Bay.

We will inform you of the schedule for day 3 as soon as possible.

We will inform you of the schedule for day 4 as soon as possible.

Social Events

All participants are invited to attend the following social events.


The reception will be held on Tuesday June 27th. We offer some light meals, sushi, drinks and so on.


Conference Banquet

The conference banquet will be held on a Yakatabune (屋形船, a Japanese-style cruiser) on Thurday, June 29th, starting at 6:30 p.m. Traditional Japanese cuisine will be served—sashimi, tempura, kaiseki, appetizers and drinks. You will have the privilege to enjoy the beautiful night view of Tokyo Bay. Everyone is encouraged to meet with the other attendees in a stunning yet casual setting.

Yakatabune food
Yakatabune room


Early bird (until May 31st)
Late (after June 1)

Reduced fees apply for members of the following associations: Computer Graphics Society (CGS), ACM, ACM SIGGRAPH, and Eurographics. You will have to provide your membership number in the online registration form.

Accepted full papers and short papers must be registered by at least one author as FULL CONFERENCE without student discount by April 10th and May 22nd (camera-ready due dates), respectively. Accepted posters must be registered by at least one author by May 22nd (camera-ready due date).

Reduced fees for students require a valid student ID card to be specified in the online registration form. The student ID card also will have to be shown at the registration desk at the conference. In case that no student card copy is provided, the discounted fees will not be applied and the difference will be charged at the registration desk.

Registration fees include access to all conference/workshop sessions, tutorials, one copy of USB Proceedings, two social events (Welcome Reception on June 27th and Conference Dinner on June 29th), lunches and coffee breaks.

The online registration to CGI'17 will be opened immediately after the notification date for full papers (March 20th).


Organized by the Computer Graphics Society

Hosted and sponsored by Keio University, Faculty of Science and Engineering

Organized in cooperation with ACM-SIGGRAPH

Organized in cooperation with Eurographics


  • Address: 4-10-6 Hiyoshi, Kohoku-ku, Yokohama, Kanagawa 223-8521, Japan
  • Phone/FAX: +81-45-566-1752
  • Contact: cgi2017@fj.ics.keio.ac.jp

Previous Events

CGI 2016 June 28, 2016 - July 1, 2016, Heraklion, Crete, Greece Website
CGI 2015 June 24, 2015 - June 26, 2015, Strasbourg, France Website
CGI 2014 June 10, 2014 - June 13, 2014, Sydney, Australia Website
CGI 2013 June 12, 2013 - June 14, 2013, Hannover, Germany Website
CGI 2012 June 12, 2012 - June 15, 2012, Poole, UK Website
CGI 2011 June 12, 2011 - June 15, 2011, Ottawa, Canada Website
CGI 2010 June 8, 2010 - June 11, 2010, Singapore Website
CGI 2009 May 26, 2009 - May 29, 2009, Victoria, BC, Canada
CGI 2008 June 9, 2008 - June 11, 2008, Istanbul, Turkey
CGI 2007 May 30, 2007 - June 2, 2007, Petropolis, Brazil Website
CGI 2006 June 26, 2006 - June 28, 2006, Hangzhou, China Website
CGI 2005 June 22, 2005 - June 25, 2005, Stony Brook, New York, US Website
CGI 2004 June 16, 2004 - June 19, 2004, Crete, Greece Website
CGI 2003 July 9, 2003 - July 11, 2003, Tokyo, Japan Website
CGI 2002 July 3, 2002 - July 5, 2002, Bradford, UK Website
CGI 2001 July 3, 2001 - July 6, 2001, Hong Kong