Masato Nakada

Masato Nakada

Affiliation School of Science for Open and Environmental Systems, Graduate School of Science and Technology — Master 1st year
Team Virtual Human
Research theme Implicit Modeling of Hands with Anatomical Structures
Hobbies Surfing the Internet, Drawing
Special skill Game programming
Main programming language C/C++
E-mail @


Hello. I’m Masato Nakada. I got interested in game programming when I was a high school student. I continue to program still, and now I do drawing as my hobby. I study implicit and semi-anatomical modeling of hands with internal structures such as muscles and tendons in order to express change of hands’ surface by motion of internal structures.

↓The model of the hand dealt in our study↓

↓This is a Raytracer work which I made in the 2016 spring semester. (Superellipsoid and Boolean operation)↓

↓This is a Unity shader like a barrier which I made in the 2015 spring vacation.↓


◎Oral presentation (No peer-reviewed)

  1. 中田 聖人,藤代 一成. 解剖学的構造とその挙動を考慮した手の陰的モデリング,
    映像表現・芸術科学フォーラム2017(映像情報メディア学会技術報告,Vol. 41, No. 12, pp.53-56), 2017年3月.
  2. 中田 聖人,藤代 一成. 解剖学的構造をもつ手の陰的モデリング,
    第79回情報処理学会全国大会,4X-02(講演論文集(4), pp. 91-92), 2017年3月.

◎Poster presentation (No peer-reviewed)

  1. 中田 聖人,藤代 一成. 器官の準解剖学的データを用いた手のモデリング,
    Visual Computing/グラフィクスとCAD 合同シンポジウム2017, 2017年6月.