There are many opportunities to draw human hands in computer graphics. The motion of internal organs within a human hand has a non-negligible effect on the natural change in the appearance of the hand’s surface. In this work, we propose a method for expressing this change interactively with the use of an implicit model of a human hand that has semi-anatomical structures. The model is referred to as Fast, Implicit model with Semi-anatomical sTructures or FIST. In the FIST model, bones are modeled anatomically based on computed tomography imaging, while soft tissues are modeled artificially. It can be controlled only by specifying the angles of the joints. The proposed method can contribute to a compelling expression of the dynamism in such hand motions as grasping, pinching, and scratching in immersive virtual reality and games.
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