User experience design in virtual learning environment for complex projective geometry

Published by Issei FUJISHIRO on

Atsushi MiyazawaMasanori NakayamaIssei Fujishiro

in Proceedings of the 6th IIEEJ International Workshop on Image Electronics and Visual Computing (IEVC2019), Kuta Bali, August 21―24, 2019, 2B-4

With the advent of the high-performance graphics and networking technologies that enable us to create virtual worlds networked via the Internet, various virtual environments have been developed to support
mathematics education. In the environments that have been inherently two- or three-dimensional Euclidean, students have discovered and experienced mathematical concepts and processes in almost the same ways that they can do in real life. We present an immersive virtual environment that allows the user to set environmental limits beyond the Euclidean 3-space while providing a good user experience. The problem here is that the higher the level of mathematics, the more the visualization method tends to become abstract that only experts with advanced degrees can fathom. We also show how our figurative approach is essential for bridging the gap between elementary and more sophisticated mathematical visualizations.

Publication page in 2019 is here


Leave a Reply

Avatar placeholder

Your email address will not be published. Required fields are marked *