Computational aesthetics analyzes various expressions arising in art and music works from an aesthetic perspective, and strives to utilize them for the purpose of re-synthesis. Evaluation of such diverse expressions, including exaggeration and omission, is not unified; it does change depending on the intention of the creator and the taste of a person who appreciates the work. This team pursues computational approaches to identification of aesthetic elements.

Members
Research themes




Visual analysis of leading lines based on differential topology
Suspended themes

Portraits (2023―2024)

Generation of complementary background images for portrait illustrations using interactive genetic algorithm

(2022―2023)

A house dance design system
based on constructive choreographic process

Retouching (2021―2022)

Photo retouching for mixed painting material style in digital illustrations

(2020―2021)

Gernerating naturally animated crowd scenes with non-player characters based on arousal-valence model

(2019―2021)

Automatic generation of 3D natural Anime-like non-player characters with machine learning






