Ryo OJI

as of November 2024

Affiliation Graduate School of Science and Technology
―Master course 2nd year
TeamComputational Aesthetics
Research theme
E-mailryo.ojifj.ics.keio.ac.jp
Website

Self-introduction

I was fascinated by the world of visualization and joined Fujishiro lab from spring. I usually play a video game and dance as club activity day or night.

Education

April 2021 – presentM.E. in Information and Computer Science, Graduate School of Science and Technology, Keio University
April 2017 – March 2021 B.E. in Information and Computer Science, Keio University

Publications

Journals

  1. Ryo Oji, Issei Fujishiro, “A house dance design system based on constructive choreographic process,” in Journal of the Society for Art and Science, Vol. 22, No. 3, pp. 9:1–9:19, September 20, 2023, the 22nd Paper Award of the Journal of the Society for Art and Science (in Japanese) [doi: 10.3756/artsci.22.9_1]
  2. Ruizhe Li, Ryo Oji, Issei Fujishiro: “Controllable automatic generation of non-player crowd in 3D anime style,” Computer Animation and Virtual Worlds, No. e2047, April 2022 [doi: 10.1002/cav.2047].

Presentations

Refereed
  1. Ryo Oji, Issei Fujishiro, “Prototyping of a house dance design system based on constructive choreographic process,” in Proceedings of NICOGRAPH2022, pp. F-3:1–F-3:8, Japan Advanced Institute of Science and Technology, November 5, 2022, Student Encouragement Award (in Japanese).
Unrefereed
  1. Ryo Oji, Li Ruizhe, Masanori Nakayama, Issei Fujishiro: “Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model―Reproduction of audience interaction-,” in The Technical Report of the Institute of Image Information and Television Engineers, Vol. 45, No. 8, pp.33-36, March, 2021 (in Japanese).
  2. Ryo Oji, Li Ruizhe, Masanori Nakayama, Issei Fujishiro: “Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model,” in Proceedings of the 83th National Convention of International Processing Society of Japan, Vol. 4, pp. 95―96 (7Y-05), Online, March 18―20, 2021 (in Japanese).

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