Ryo OJI

as of April 2022

Affiliation Graduate School of Science and Technology
―Master course 2nd year
TeamComputational Aesthetics
Research theme
E-mailryo.ojifj.ics.keio.ac.jp
Website

Self-introduction

I was fascinated by the world of visualization and joined Fujishiro lab from spring. I usually play a video game and dance as club activity day or night.

Education

April 2021 – presentM.E. in Information and Computer Science, Graduate School of Science and Technology, Keio University
April 2017 – March 2021 B.E. in Information and Computer Science, Keio University

Publications

Journals

  1. Ruizhe Li, Ryo Oji, Issei Fujishiro: “Controllable automatic generation of non-player crowd in 3D anime style,” Computer Animation and Virtual Worlds, No. e2047, April 2022 [doi: 10.1002/cav.2047].

Presentations

Domestic presentations
  1. Ryo Oji, Li Ruizhe, Masanori Nakayama, Issei Fujishiro: “Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model―Reproduction of audience interaction-,” in The Technical Report of the Institute of Image Information and Television Engineers, Vol. 45, No. 8, pp.33-36, March, 2021 (in Japanese).
  2. Ryo Oji, Li Ruizhe, Masanori Nakayama, Issei Fujishiro: “Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model,” in Proceedings of the 83th National Convention of International Processing Society of Japan, Vol. 4, pp. 95―96 (7Y-05), Online, March 18―20, 2021 (in Japanese).

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