as of April 2022
|Affiliation||Graduate School of Science and Technology
―Master course 2nd year
I was fascinated by the world of visualization and joined Fujishiro lab from spring. I usually play a video game and dance as club activity day or night.
|April 2021 – present||M.E. in Information and Computer Science, Graduate School of Science and Technology, Keio University|
|April 2017 – March 2021||B.E. in Information and Computer Science, Keio University|
- Ruizhe Li, Ryo Oji, Issei Fujishiro: “Controllable automatic generation of non-player crowd in 3D anime style,” Computer Animation and Virtual Worlds, No. e2047, April 2022 [doi: 10.1002/cav.2047].
- Ryo Oji, Li Ruizhe, Masanori Nakayama, Issei Fujishiro: “Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model―Reproduction of audience interaction－,” in The Technical Report of the Institute of Image Information and Television Engineers, Vol. 45, No. 8, pp.33-36, March, 2021 (in Japanese).
- Ryo Oji, Li Ruizhe, Masanori Nakayama, Issei Fujishiro: “Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model,” in Proceedings of the 83th National Convention of International Processing Society of Japan, Vol. 4, pp. 95―96 (7Y-05), Online, March 18―20, 2021 (in Japanese).