as of January 2023
|Affiliation||Graduate School of Science and Technology
―Master course 1st year
|Research theme||Generating Cel Anime Motions by Speed Distribution-Aware Inbetweening|
I love games of all genres, ancient and modern. I am fascinated by the uniquely Japanese aesthetic created within the constraints of the medium of expression, which has led me to my current research.
Related sites for personal recordsKudos Research Showcase
|April 2019 – March 2022||B.E. in Information and Computer Science, Keio University|
|April 2022 – present||M.E. Information and Computer Science, Graduate School of Science and Technology, Keio University|
- Yui Koroku and Issei Fujishiro: “Anime-Like Motion Transfer with Optimal Viewpoints,” in SIGGRAPH Asia 2022 Posters Proceedings, Article 8, pp. 1―2, Daegu (hybrid), December 6―9, 2022, DOI: 10. 1145/3550082.3564212
- Yui Koroku and Issei Fujishiro: “Anime-Like Motion Transfer with Optimal Viewpoints—Evaluating motions in terms of speed distribution and pose area—,” in proceedings of Visual Computing 2022, pp. 27:1―27:4, Kyoto, October 7, 2022 (in Japanese).
- Yui Koroku and Issei Fujishiro: “Generating Cel Anime Motions by Speed Distribution-Aware Inbetweening,” in The Technical Report of the Institute of Image Information and Television Engineers, Vol. 46, No. 4, pp.63―66, March, 2022 (in Japanese).
- Yui Koroku and Issei Fujishiro: “Motion Generation from Motion Capture for Cel Animation,” in Proceedings of the 84th National Convention of International Processing Society of Japan, Vol. 4, pp. 217―218 (4ZF-01), Online, March 3―5, 2022 (in Japanese).