as of May 2024

Affiliation Graduate School of Science and Technology
―Master course 2nd year
TeamComputational Aesthetics
Research themeMoNACA: Anime-like Motion Transfer by Adaptive Partitioning of Articular Trajectories


I love games of all genres, ancient and modern. I am fascinated by the uniquely Japanese aesthetic created within the constraints of the medium of expression, which has led me to my current research.

Related sites for personal records

Kudos Research Showcase


April 2019 – March 2022B.E. in Information and Computer Science, Keio University
April 2022 – presentM.E. Information and Computer Science, Graduate School of Science and Technology, Keio University



  1. Yui Koroku and Issei Fujishiro: “MoNACA: Anime-like Motion Transferby Adaptive Partitioning of Articular Trajectories” (in Japanese), in Proceedings of NICOGRAPH 2023, pp. F-7:1ーF-7:8, Nanto City Creator Plaza Sakura Crea, Toyama, Japan, December, 2023.
  2. Yui Koroku and Issei Fujishiro: “Anime-Like Motion Transfer with Optimal Viewpoints,” in SIGGRAPH Asia 2022 Posters Proceedings, Article 8, pp. 1―2, Daegu (hybrid), December 6―9, 2022, DOI: 10. 1145/3550082.3564212
  3. Yui Koroku and Issei Fujishiro: “Anime-Like Motion Transfer with Optimal Viewpoints—Evaluating motions in terms of speed distribution and pose area—” (in Japanese), in Proceedings of Visual Computing 2022, pp. 27:1―27:4, Kyoto, October 7, 2022.


  1. Yui Koroku and Issei Fujishiro: “Generating Cel Anime Motions by Speed Distribution-Aware Inbetweening” (in Japanese) in The Technical Report of the Institute of Image Information and Television Engineers, Vol. 46, No. 4, pp.63―66, March, 2022.
  2. Yui Koroku and Issei Fujishiro: “Motion Generation from Motion Capture for Cel Animation” (in Japanese), in Proceedings of the 84th National Convention of International Processing Society of Japan, Vol. 4, pp. 217―218 (4ZF-01), Online, March 3―5, 2022.

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