In recent years, Objects created by CG in games, movies, etc., such as human beings, have become so real that they are mistaken for reality. In CG, various researches are being made to make closer to reality not only the appearance but also the deformation of objects. The deformation of objects is generally calculated by simulating a physical phenomenon in the real world, which is called a physical simulation. However, many physical simulations have heavy computational costs and are difficult to apply in applications such as games that require real-time computations. Therefore, in our research, we aim to give deformation on arbitrary surface at a lightweight calculation cost by using texture that is generally used for coloring an object.
[DP-1] Shunsuke Kira, Masanori Nakayama, Issei Fujishiro: “Visual simulation of wave propagation on arbitrary surface using displacement mapping－distortion correction by cube maps－,” in The Technical Report of the Institute of Image Information and Television Engineers, Vol. 44, No. 10, pp. 17―20, March 13, 2020 (in Japanese).
[DP-2] Shunsuke Kira, Masanori Nakayama, Issei Fujishiro: “Visual simulation of wave propagation on arbitrary Surface using displacement mapping,” in Proceedings of the 82th National Convention of International Processing Society of Japan, Vol. 4, pp. 125―126 (1ZC-08), Kanazawa Institute of Technology Ogigaoka Campus, Ishikawa, March 5―7, 2020 (in Japanese) [IPSJ Digital Library].
- Grant-in-Aid for Scientific Research (A): 21H04916 (2021―)
- Grant-in-Aid for Scientific Research (A): 17H00737 (2019―2021)