Summary

With recent advent of numerous 3DCG production software, the difficulty of 3D motion production has been greatly reduced, because production processes and user interfaces supporting them have become more sophisticated. However, the basis of motion production still lies in keyframe manipulation, and thus, considerable skill is required to exude the naturalness of even simple motions.

On the other hand, actual dance motion production processes are much simpler. Especially in house dance, which is a compilation of dance cultures from past to present, dancers have created various choreographies by considering each motion of body parts as an element and going through a constructive production process to link them together.

In this study, we clarify the relationship between various motions and operations used in actual choreography production to propose a visual programming environment that enables intuitive production of a wide variety of house dance motions. The proposed system reproduces the actual process of choreography production by connecting nodes that represent operations on elementary motions interactively, and further reproduces the actual process of sequence creation by smoothly connecting the created choreographies in order. Please refer to [DC-1] for detailed information.

 

The choreography created by our system using three elemental motion types.

The 3D model is Mirai Komachi by Bandai Namco Research Inc.

Members

NameAffiliationWeb site
Ryo OjiKeio University

Video

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Publications

Journals

  1. Ryo Oji, Issei Fujishiro: “A house dance design system based on constructive choreographic process,” Journal of the Society for Art and Science, Vol. 22, No. 3, pp. 9:19:19, September 20, 2023, doi: 10.3756/artsci.22.9_1 (in Japanese).

Conferences/Symposiums

Domestic conferences/symposiums

  1. Ryo Oji, Issei Fujishiro: “Prototyping of a house dance design system based on constructive choreographic process,” in Proceedings of NICOGRAPH2022, pp. F-3:1F-3:8, Japan Advanced Institute of Science and Technology, November 5, 2022, Student Encouragement Award (in Japanese).

Grants

  1. Grant-in-Aid for Scientific Research (A): 21H04916 (2022―)

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