An early access paper on a computational forensics visualizer FORSETI was published in The Visual Computer.

A paper on a data visualizer FORSETI developed in the KAKENHI Project on computational forensics was published in The Visual Computer :   Baoquin Wang, Yume Asayama, Malik Olivier Boussejra, Hideki Shojo, Noboru Adachi, Issei Fujishiro: “FORSETI: A visual analysis environment for authoring autopsy reports in extended legal medicine mark-up Read more…

An early access paper on simple detection of deficient visual field boundary was published in IEEE Access.

An early access paper on a simple detection of deficient visual field boundary in the KAKENHI Project with the University of Yamanashi was published in IEEE Access. Changtong Mao, Kentaro Go, Jianjun Li, Yuichiro Kinoshita, Kenji Kashiwagi, Masahiro Toyoura, Issei Fujishiro, Xiaoyang Mao: “Different eye movement behaviors related to artificial Read more…

A paper written by Ohkawara et al. has been accepted for publication in the international journal Graphics and Visual Computing

A paper on the cloud-based CG educational material used in “Visual Computing II”, one of the visual computing courses at Keio University, has been accepted for publication in the international journal Graphics and Visual Computing. Masaru Ohkawara, Hideo Saito, Issei Fujishiro: “Experiencing GPU path tracing in online courses,” Graphics and Visual Computing, Vol. Read more…

MTAの招待論文が公開

The following paper was published as invited paper in MTA Special Section on Advanced Imaging and Computer Graphics Technology: Issei Fujishiro, Anri Kobayashi: 【Invited Papaer】 Ambient Music co-Player: Generating affective video in response to impromptu music performance,” ITE Transactions on Media Technology and Applications(MTA), Vol. 9, No. 1, pp. 2―12, Read more…

Cyberworlds 2020国際会議が開催

The Cyberworlds 2020 International Conference was held online for 3 days from September 29th, and 2 full papers, 1 short paper and 1 poster paper were adopted and presented by our laboratory. Ruizhe Li, Masanori Nakayama, Issei Fujishiro: “Automatic generation of 3D natural anime-like non-player characters with machine learning” Keisuke Read more…